Gnomageddon

Gnomageddon is a puzzle game based on Lemmings (specifically the modern mobile version) built in Unity for Android.
Scope: six weeks at twenty hours per week
Gnomageddon was nominated for "Best Mobile Game" at Swedish Game Awards 2024 but unfortunately did not end up winning.
GIFs are generally clickable to view a higher detail mp4 file.
The majority of my time on Gnomageddon was spent on UI and related features, such as the progress bar at the top or the building menu that pops up when choosing a block in the play area, as well as spawning in the actual objects to be picked up by the gnomes at the proper position in the level.


(still with some placeholders)
This also included tying the progress bar and volume sliders to game parameters such as number of gnomes alive, sound volume, and similar.
Because we had a slightly angled camera we also had to translate the cursor position on the screen to the proper game coordinates. As we had only just started our Linear Algebra course around the time the project started, it served as a bit of an early introduction to working with matrices (translating screen coordinates to world coordinates).
After the christmas holiday, The Game Assembly held and event in collaboration with Google which showcased our games built as part of this game project. I spent a fair amount of time fixing bugs related to collisions and general gameplay flow and progression.
In the end we managed to get the game into a state good enough for the Google event, which is the version found on itch.io above.

